Anthem is promoted as a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. Freelancers are called upon to defeat savage beasts, ruthless marauders, and forces plotting to conquer humanity. The game was developed by the Edmonton BioWare team that brought us to new galaxies in Mass Effect 1, 2, and 3, not to be confused with the Montreal team that brought us Mass Effect 3 Multiplayer and the blackhole that was Mass Effect: Andromeda.
Anthem, available on Xbox, PlayStation, and PC, has had a very rough release, and deservedly so. There were tons of issues that players faced at launched: From the early pre-release demos plagued with connection issues and crashes, hard crashing PlayStations, loading screen upon loading screen, level 1 weapons you get at the start of the game deal more damage than any other weapons you get from the higher level end-game content, damage number indicators are meaningless, “RPG” dialogue choices that actually have no impact on the game what-so-ever, and so on. Most of Anthem’s issues boil down to one obvious conclusion: Anthem was not play-tested properly, if at all, and everyone who purchased it was paying $60+ to beta test a game that was not ready for public release.
With all its flaws, and there’s many of them, Anthem is actually fun to play when you’re console isn’t crashing or you’re not staring at your 20th loading screen. Flying around in a Javelin is a total “I’m Ironman!!!” moment that feels great and never goes away. BioWare has said they plan on sticking with it for the long haul, which I guess means we’re supposed to forget they canceled future DLCs and stopped supporting Andromeda less than a year after release. So, if you want to push your luck with both a buggy game and a company that is known for canceling scheduled content, have fun!
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